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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">ntv</journal-id><journal-title-group><journal-title xml:lang="ru">Научно-технический вестник информационных технологий, механики и оптики</journal-title><trans-title-group xml:lang="en"><trans-title>Scientific and Technical Journal of Information Technologies, Mechanics and Optics</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">2226-1494</issn><issn pub-type="epub">2500-0373</issn><publisher><publisher-name>Университет ИТМО</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.17586/2226-1494-2023-23-1-136-141</article-id><article-id custom-type="elpub" pub-id-type="custom">ntv-341</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>ИСКУССТВЕННЫЙ ИНТЕЛЛЕКТ И КОГНИТИВНЫЕ ИНФОРМАЦИОННЫЕ ТЕХНОЛОГИИ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>ARTIFICIAL INTELLIGENCE AND COGNITIVE INFORMATION TECHNOLOGIES</subject></subj-group></article-categories><title-group><article-title>Методика организации и проведения исследования по оценке потребительской способности</article-title><trans-title-group xml:lang="en"><trans-title>Methodology for organizing and conducting a study to assess consumer ability</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-6884-2322</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Алейников</surname><given-names>С. А.</given-names></name><name name-style="western" xml:lang="en"><surname>Aleynikov</surname><given-names>S. A.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Алейников Сергей Андреевич - инженер</p><p>Санкт-Петербург, 197101</p></bio><bio xml:lang="en"><p>Sergey A. Aleynikov - Engineer</p><p>Saint Petersburg, 197101</p></bio><email xlink:type="simple">aleynikov.sergey.a@gmail.com</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-4750-5415</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Гофман</surname><given-names>О. О.</given-names></name><name name-style="western" xml:lang="en"><surname>Gofman</surname><given-names>O. O.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Гофман Ольга Олеговна - кандидат психологических наук, старший научный сотрудник</p><p>Санкт-Петербург, 197101</p></bio><bio xml:lang="en"><p>Olga O. Gofman - PhD (Psychology), Senior Researcher</p><p>Saint Petersburg, 197101</p></bio><email xlink:type="simple">ms.gofman.oo@gmail.com</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0001-5788-4845</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Басов</surname><given-names>О. О.</given-names></name><name name-style="western" xml:lang="en"><surname>Basov</surname><given-names>O. O.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Басов Олег Олегович - доктор технических наук, доцент, профессор</p><p>Санкт-Петербург, 197101</p></bio><bio xml:lang="en"><p>Oleg O. Basov - D.Sc., Associate Professor, Professor</p><p>Saint Petersburg, 197101</p></bio><email xlink:type="simple">oobasov@mail.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru"><institution>Университет ИТМО</institution><country>Россия</country></aff><aff xml:lang="en"><institution>ITMO University</institution><country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2023</year></pub-date><pub-date pub-type="epub"><day>18</day><month>12</month><year>2024</year></pub-date><volume>23</volume><issue>1</issue><fpage>136</fpage><lpage>141</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Алейников С.А., Гофман О.О., Басов О.О., 2024</copyright-statement><copyright-year>2024</copyright-year><copyright-holder xml:lang="ru">Алейников С.А., Гофман О.О., Басов О.О.</copyright-holder><copyright-holder xml:lang="en">Aleynikov S.A., Gofman O.O., Basov O.O.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://ntv.elpub.ru/jour/article/view/341">https://ntv.elpub.ru/jour/article/view/341</self-uri><abstract><p>Предмет исследования. Предложена методика определения особенностей поведения пользователей (их потребности, покупательской активности и структуры затрат) в зависимости от изменения и катастрофизации ситуации.Метод. Для выполнения полунатурных исследований (опросов в игровой форме) в области поведенческой экономики создан стенд на основе информационной технологии цифровых ассистентов- аватаров. Применение стенда позволяет осуществлять симуляцию реальных жизненных ситуаций. В ходе исследования участникам каждую внутриигровую неделю необходимо проводить закупки на следующую неделю с учетом собственных представлений о ситуации. Ситуация моделируется путем предъявления участникам сообщений в формате новостной ленты мобильного приложения. После предоставления игровой информации (стимульного материала) участники должны ответить на вопросы о субъективном отношении к стабильности текущей игровой ситуации; самочувствии; интересе к каждой конкретной новости; склонности к импульсивным покупкам в стрессовой ситуации; потребительской активности; возможных внутриигровых планах на будущее.Основные результаты. Предложено использование мобильного приложения на основе информационной технологии цифровых ассистентов-аватаров с целью сбора и анализа данных пользователей. Разработана методика организации и проведения исследования по оценке потребительской способности. Методика включает в себя следующие этапы: подготовка и сбор предварительной (доигровой) информации о целевой аудитории; проведение исследования с предоставлением стимульного материала (информационного контента), в котором описывается ситуация в окружающей среде (мир, страна, город и т. д.); предоставление вариантов выбора дальнейших действий пользователя как потребителя.Практическая значимость. Разработанная методика позволяет выявить особенности потребительского поведения и структуру потребления на общей выборке пользователей в условиях событийной динамики. Появляется возможность определения стратегии поведения потребителей и ошибок, которые совершают участники в ходе игры.</p></abstract><trans-abstract xml:lang="en"><p>A technique is proposed for determining the characteristics of user behavior (their needs, purchasing activity and cost structure) depending on the change and catastrophization of the situation. To perform semi-natural studies (surveys in a game form) in the field of behavioral economics, a stand was created based on the information technology of digital avatar assistants. The use of the stand makes it possible to simulate real life situations during which participants need to make purchases for the next week every in-game week, taking into account their own ideas about the situation which is modeled by presenting messages to participants in the format of a mobile application news feed. After providing game information (stimulus material), participants must answer questions about their subjective attitude to the stability of the current game situation: about well-being, about interest in each specific news, about the tendency to impulsive purchases in a stressful situation, about consumer activity, about possible in-game plans for future. The use of a mobile application based on the information technology of digital assistants-avatars for the purpose of collecting and analyzing user data is proposed. A methodology for organizing and conducting a study to assess consumer ability has been developed. The methodology includes the following steps: preparation and collection of preliminary (pre-game) information about the target audience; conducting research with the provision of stimulus material (information content) which describes the situation in the environment (world, country, city, etc.); providing options for choosing further actions for the user as a consumer. The developed methodology makes it possible to identify the features of consumer behavior and the structure of consumption in the general sample of users in the context of event dynamics. It becomes possible to determine the strategy of consumer behavior and the mistakes that participants make during the game.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>потребительская способность</kwd><kwd>цифровые ассистенты-аватары</kwd><kwd>игровое исследование</kwd><kwd>катастрофизация</kwd><kwd>оценка рисков</kwd></kwd-group><kwd-group xml:lang="en"><kwd>consumer ability</kwd><kwd>digital assistants-avatars</kwd><kwd>catastrophization</kwd><kwd>risk assessment</kwd></kwd-group><funding-group><funding-statement xml:lang="ru">Исследование выполнено за счет гранта Российского научного фонда (проект № 17-71-30029).</funding-statement><funding-statement xml:lang="en">The research was carried out at the expense of a grant from the Russian Science Foundation (project No. 17-71-30029).</funding-statement></funding-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Tversky A., Kahneman D. 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